Another Beneath the ruins Question

How do you make it so the acid turns into lava but the lava has neon and texture, exactly like Magmatic Mines?

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Lib.Map._Water1.Material = Enum.Material.Neon
wait(2)
Lib.Script.setWaterState(Lib.Map._Water2, "lava")

game:GetService("TweenService"):Create(Lib.Map._Water1.Texture,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut),{Transparency = 0}):Play()

Thx for the Answer!

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