How do you make it so the hole door closes and the lava rises even in the position in the hole when it closes?
Think i know what you mean. if you’re talking about the one with three buttons that looks like the first room from Future Ruins
wait(14) Lib.Script.moveWater(Lib.Map._LavaDoor, Vector3.new(0, 20, 0), 5, true) wait(4) Lib.Script.moveWater(Lib.Map._Water1, Vector3.new(0, 50, 0), 14, true)
the hole direction goes down
thats sideways hole
show me a video
play beneath the ruins in map test and wait at the hole. you’ll see
wait(2) Lib.Script.moveWater(Lib.Map._ClosedDoor, Vector3.new(-5, 0, 0), 5, true) wait(4) Lib.Script.moveWater(Lib.Map._Water1, Vector3.new(0, 30, 0), 14, true)
Like this right?
what he meant is:
- how is the hole at button 4 isn’t cover by lava, but become filled with lava once the lava rises
The lava just moves a little bit to the side to fill in the hole. So just move the lava like -5 studs either x or z
just in case if you forgot, there’s no touching the lava inside the hole
ok, that was also used in my map before i even made this thing