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Bouncy door script

does anyone have bouncy door script?

Not meh

@Talalosomg does

Please credit him.

Here it is.

local tween = game:GetService(“TweenService”)
local info = TweenInfo.new(
4,
Enum.EasingStyle.Bounce,
Enum.EasingDirection.Out,
0,
false,
1)
local tween2 = {CFrame = Lib.Map._Door1.CFrame + Vector3.new(5,0,0)}
local tweenFinal = tween:Create(Lib.Map._Door1, info, tween2)
tweenFinal:Play()
end

or you can use: