Quantcast

Flood Freezer [Insane] 🧊

Random Text: Hello! This is my second map I built. It’s almost done and stuff so yea. Enjoy, I guess because ok idk…


Important Information

:arrow_forward: Status: Whitelisted (Temporary ID), “Revamping” Entire Map, Still Supporting Updates, Updates Delayed (sorta), Layout Finished (May change in later updates), Details Temporary
:arrow_forward: Part Count (as of 8/5/2019): 4,131
:arrow_forward: Part Count w/MeshParts & UnionOperations (as of 8/5/2019): 4,346
:arrow_forward: ID: 1431166728
:arrow_forward: Creators: Visual_VDvanox


Description: A frozen facility that gets into a bad problem and soon melts. You escape to the warehouse where your fate is decided there… This map was also inspired by the Flood Escape 1 map, “Flood Freezer” (actually how i came to this idea was just thinking about that map in my head, then i was like “ok lets do it bois”. it’s basically a revamp of an fe1 map.)

oh man this thing is coming after me. get a AA12 rn

Pictures and Videos:

Legacy/Outdated (In Development Version):













New/Current:

Pomdigna 123’s Cold Escape: https://www.youtube.com/watch?v=0vggIYxjgaY

A Confusing Joruney by TwiistedPandora: https://www.youtube.com/watch?v=61_RGHUA-PQ

Mobile Escape by Manny: https://www.youtube.com/watch?v=PHvUZq2OMPA


Brief Summary:

  • Picture 1: The spawn room. Its an elevator. It will receive more detail soon…

  • Picture 2: The first room. This room is not that dark in map test. This room is pretty hard and challenging, so be ready!

  • Pictures 3 & 4: The tunnels. This part was inspired by Manufactory Turbulence.

  • Picture 5: A small glance of the tunnel. There’s ice barriers that are blocking your way. Move around them to get to Coolant Room 1! Speaking of Collant Room 1…

  • Picture 6: Coolant Room 1! This room has snow, and bunch of boxes. Everything seems to be working fine in here…

  • Picture 7: Another small glance of the tunnel. Seems as if the ice here is melting. However there are fences blocking the path. Dodge them to get to Collant Room 2!

  • Picture 8: Seems as if the coolant pump failed… Don’t think you can walk straight though! (Yes, this part is not associated with swimming.)

  • Pictures 9 & 10: SMALL GLANCES OF TUNNELS??! OMG SO ORIGINAL!!! Well, something odd is happening in this tunnel. This tunnel leads to the warehouse! This is the largest portion of the map that does not include ice or snow. This area is meant to be pretty bland…

  • Picture 11: A crate you go into to press a button.

  • Picture 12: A warehouse tunnel. This part includes acid. But you have an airtank, so you should be fine. The air tank is required btw, so don’t think you can do this part without it!

  • Pictures 13 & 14: The exit region! You have made it! This used to be where Warehouse B was located, but it was quickly removed due to the part count and logic.


Map Revoow :clap:

(Scale of 1-10) What do you rate the detail?

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10

0 voters

(Scale of 1-10) How do you rate the gameplay?

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10

0 voters

(Multi-Choice) What is your overall statement on the map?

  • Yuck!
  • Meh.
  • Okay.
  • Cool.
  • Good.
  • Great!
  • Awesome!
  • Amazing!
  • PORFECT

0 voters

(Scale of 1-10) What is your overall rating for the map?

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10

0 voters


:name_badge: Creation Note :name_badge:: Nothing to say I tell you. Just cut me little bit of slack, as of I’m not that good at building facilities and stuff…

Nov 22, 2019 - Use ID 1285940936 to test out the new gameplay for this map.

How is the new gameplay in the first room? Remember this is gameplay not details.

  • Good
  • Fair
  • Cool
  • Better than the current
  • Needs improvements (tell why otherwise your suggestions will not be in upd 6)

0 voters


Update Log
Update 1
  • Collant Rooms 1 & 2’s walls raised by two studs
  • More details added to Coolant Rooms

Pictures = N/A

Update 2
  • Room 1 updated
  • Warehouse updated
  • Added arrows
  • R.I.P. Warehouse :b: (Removed due to part count and logic)
  • Not sure why I included this but changed the neon in Coolant Room 2 to red

Pictures = N/A

Update 3
  • Updated Spawn Room
  • Updated Room 1
  • Updated Collant Pump 2 room (again).
  • Added arrows and details in tunnels.
  • Ending has now been changed!
  • Those kinda inspired Abandoned Facility themed room that you swim though have been given a James Charles makeover (not really)!

Pictures = N/A

Update 4 (Part 1)
  • Tunnels updated
  • REAL JAMES CHARLES MAKEOVER
  • That’s it lol

Pictures = N/A

Update 4 (Part 2)
  • Path to Collant Room 1 updated
  • Added more ice
  • Updated Room 1 a little
  • What else should I put here lol

Pictures = N/A

Update 5?
  • ID released
  • Jump nerfed
  • _Door1 and 2 now make a sound when opened
  • _Door1 and 2 open slower (Buff)

No pictures, sorry!

Update 5 (for real)
  • Room 1 nerfed
  • Collant Room 2 is now easier
  • Warehouse has been nerfed

Hope you enjoyed my new map!

Pic 2 could have more detail
maybe also add white fog
overall nice, 8/10. reminds me of cryogenic blizzards a bit

2 Likes

looks nice

!!!

i just need some floor design and wall design for that first room

3 Likes

im also planning to make some major changes to the map including revamping the spawn room, maybe even making the warehouse better… (but for now i think i should fix the coolant rooms up a little bit because when try to cover it with a roof it looks horrendous…)

2 Likes

Isn’t this a FE1 Hard Map?

Uh yes

1 Like

Oh, ok. I thought I heard the name somewhere else.

Also, here’s a vote!

1 Like

Now that I have this forum post released, I think I may as well just work on my other map. There’s not much progress on it, so why not work on it? In the mean time, please look at these very good pictures (edited with paint . net)

thi

(i might delete these)

2 Likes

sorry not sorry

4 Likes

Update 1:

Alright, Update 1. It’s not really an update tbh.


  • Coolant Rooms 1 & 2’s walls raised by two studs

  • More details added to Coolant Rooms

yes i am aware about the floating alarm

i gotta rec this sometime

eyo nice
is there even a roof tho?

i gonna add roofs at the end of development

1 Like

k

Ok so I added a wall design. Not the best but I still think it looks good.

The wall have metal material while having a rust texture and if you can see it, a slight plastic texture.

2 Likes

Alright so currently making the crane look more refined. But I think players will lag lol. (their going to lag even more when i add more parts to it)

Also crane is not finished yet so expect more parts and lag lol

i just realized that the map is almost at the part limit

part count currently: 3812 parts

1 Like

oeuf
you’re lucky it’s not at 10k parts just like crystal grove
maybe union some parts, idk what to do to reduce it

And for users who are like: “”""“first looks bland”"""""

READ.