shadowmap isn’t officially FE2 new lightning yet, change it before you disappoint at how the ambient changed alot. this map shouldnt have taken you 3 months if you take it serious enough, i’m not trying to be rude just giving opinions.
if you’re ready to take criticism then,
mansion from outside is very small and is completely different in inside, should’ve made it bigger, but it doesn’t have to be the same size as inside, just bigger on outside. take Gloomy Manor as an example. the ghost beams are poorly made like it’s your first time doing it, and the vines were unreasonable because there’s literally no grass on there, too bright color scheme and boring lava beams. most of it is very unreasonable.
gravity doesn’t work with bridge if it’s wooden, how can a plank curve? it would’ve broke by now.
room 1 color scheme is, yeah, too bright. the gradients fit more with ruins-typed maps, but it doesn’t mean you can’t use it though. the map is fine, but the BUTTON must only be GREEN or YELLOW depends on which came first. the details are fine, i like it.
room 2 pictures aRE unREAsONablE, bro there’s literally deltarune logo on it and sANS QUOTE IM SCARED. that was a joke, you can put anything you want, the color scheme is still too bright, that rotated bluesteel box is clipping into the floor. selectionboxes abuse, try using it less. i like the room though, very creative.
basement room roof is uh, not in my style, i rarely see squared wood floor/roof and i feel uncomfortable with it, remember this is just my opinion, somebody might like it but you can remove it depends on your mood. the platforming is kind of creative but the lava is boring. the details are pretty much creative in the whole map. some were unreasonable though.
the attic is find but there’s a bit too much woodenplanks material, try using variant type of color and material. this room is fine.
storage room is very UNREASONABLE the whole map was still wooden until this room came, it’s facility style and it doesn’t fit within the whole map really, why is there a metal storage room in a wooden mansion???
the ghost, again, is poorly made. i still like the platforming though. a bit hard to see through picture.
i like the pipes.
the backyard is 100% UNREASONABLE
there’s a random fire on trees and it doesn’t even burn down the tree, ghost beams AGAIN. if you uses real life logic and you’ll see how UNREASONABLE it is, there’s flying road without a pole thing under it (if it’s there, i can’t see it, sorry)
the last pic is LOW DETAILED, and lazily made, i guess there’s an argument in the team leads to members not showing up/too busy. the wall jump literally blends in the wall, the path only make an appearance in this area and i’m vry uncomfortable that somebody stole the path in every other outside rooms.
the map is bad, seriously, it’s kind of rushed even though it took 3 months. the parkours aren’t even crazy difficulty, but i guess the lava is fast so it got rised up to crazy.
didn’t play the map yet though.