There are 2 rooms
First roon - location where you are spawning
Second room - next location where you have to move
When player enters next room, and first room closes, i wanna delete first room so it makes less lag. How do i do it?
:Destroy() or slowly delete it using a
local FirstRoom = Lib.Map.FirstRoom -- When first room closes FirstRoom:Destroy()
Its looks so simple lol, thanks for the script