How do you make the water like in flood island?

I’m talking about how you make the water look like it goes on forever like flood island. In FE2 you can see the it goes on forever but the model clearly doesn’t. How

Copy this script and paste it into the event script
(From kris)

local RunService = game:GetService(“RunService”)

local Sin = math.sin
local Calc
local Speed = 8 – The higher the slower the sway

spawn(function()
while RunService.Heartbeat:Wait() do
Calc = Sin(tick()) * (1 / Speed)
– Make sure to define what water is
Water.CFrame = CFrame.new(Water.Position) + Vector3.new(Calc, 0, Calc)
end
end)

local RunService = game:GetService(“RunService”)

local Sin = math.sin
local Calc
local Speed = 8 – The higher the slower the sway

spawn(function()
while RunService.Heartbeat:Wait() do
Calc = Sin(tick()) * (1 / Speed)
– Make sure to define what water is
Water.CFrame = CFrame.new(Water.Position) + Vector3.new(Calc, 0, Calc)
end
end)

real sus

real sus