Some people have made ways to test maps without whitelisting them, but this way lets you test your map in the official map testing place.
How to use:
Create a module script named MainModule
Paste this code into it:
Copy your maps into the module script
Upload the module script to roblox. Make sure allow copying is on. Take note of the id you save it to.
Go into map test and load this id: 3759351052
Play the map and you should get a ui with a space to enter an id. Enter the id from earlier.
Close the ui and remove the map.
How it works:
Using require() bypasses the need to own an asset, as long as it contains a module script.
When you load a map using this, it wont immediately update in the map list, so don’t worry if it doesn’t show up. If you have an issue with it just tell me here.
Also hi guys it’s been a while