How to make water rise?

What type of script do you use?

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No Intro
Lib.Script.moveWater(Lib.Map._Water1, Vector3.new(0,10,0),12, true)

Lib.Script.moveWater(Lib.Map.Intro._Water1, Vector3.new(0,10,0),12, true)

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is that the time it will take for the water to rise?

That number represents what it’s rising does

And also, what is the script to make it move at the click of a button?

What do you mean by that?

Lib.btnFuncs[1] = function()
Lib.Script.moveWater(Lib.Map._Water2, Vector3.new(0,58,0),5, true)

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What do you mean?

i mean that number depends on it movement

and no, the number 12 isnt the movement for how it will rise

it usually goes by

Lib.Script.moveWater(Lib.Map._Water1, Vector3.new(0,26,0),10, true)

I’m confused. What part of the script decides how long it will take for it to rise? And what do you mean by it depends on its movement?

The movement 12 is used for the number for how the water will rise on its represecutive surface.

So it will rise an extra 12 studs over the surface?

No, the number 12 is how if it goes fast or slow

If you don’t know anything, this was one of your solutions you done
Lib.btnFuncs[1] = function() Lib.Script.moveWater(Lib.Map.Intro._Door1, Vector3.new(0, 25, 0) 6, true)

Yeah, I have!

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You actually remember now?