so… im getting my final ready for my map bibulus… but it requires a move alot of thing… so is there an easier way that just naming them (Door_1 Door_2 ect)
you kinda just have to do it
title’s not clear imo
Just 1 thing: they have to be unios or parts
but wait, you wanna move like a huge amount of parts in a easy way?
technically yes… like groups dont work… and i cant really union because there are more than one color and material in this thing i want to move.
Well, there’s a script that one of my friends created, idk how it wokrs but i’m gonna get the pirnts of it
put them in a model/folder then
for i = 1,#model/folder:GetChildren() do --offset every part --to get the part, do model/folder:GetChildren()[i] end
well, not sucessed;-;
but i know there’s a script for that situation
Grouping parts works very well i literally grouped my doors
wait it does??
Lib.Script.moveWater(Lib.Map.NameOfTheModel.NameOfThePartsInsideTheModel, Vector3.new(0, 10, 0), 10, true)
hm didnt know that, ill test it out
um… i used mapscript and not map lib .-. that means that that wont work…
ok so i figured out a way to use mapscript and lib both… but this still doesn’t work… here the way I do it : Lib.Script.moveWater(Lib.Map.Ship_1.P_Part, Vector3.new(0, 65, 0), 15)
you forgot 4th argument, which is a boolean that determines if water moves in local space or not
oh yea… im an idiot… heres what it i think it should look like : Lib.Script.moveWater(Lib.Map.Ship_1.P_Part, Vector3.new(0, 65, 0), 15, true)
verify the part you specified in the first argument is in the correct hierarchy then it should work
ok wait… now its only moving the P_Part… not the hole model