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How to script the map to add and remove maps in the map list without going into the map list

In KrisYT’s map “Mechanical Disaster” in the rocket part the map adds an add then removes it in the map list by using local function i can use that features in my future map.

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I’m kinda confused, I’ll try to repeat what I think your saying.

“You want to add a map without using the map queue?”

I meant adding or removing maps by using the EventScript.

Make the part of the map a model, then inside the event script, write this:

local model = script.Parent.MapModel
model:Destroy()

That’s all you have to do to remove a part of the map.

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No lmao, it adds a map in the map list and remove it form the game

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What’s the script again I forgot.