In KrisYT’s map “Mechanical Disaster” in the rocket part the map adds an add then removes it in the map list by using local function
i can use that features in my future map.
How to script the map to add and remove maps in the map list without going into the map list
?
I’m kinda confused, I’ll try to repeat what I think your saying.
“You want to add a map without using the map queue?”
I meant adding or removing maps by using the EventScript.
Make the part of the map a model, then inside the event script, write this:
local model = script.Parent.MapModel
model:Destroy()
That’s all you have to do to remove a part of the map.
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No lmao, it adds a map in the map list and remove it form the game
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What’s the script again I forgot.