BTN1 - I want to make a texture non-transparent, but I want the parent (block) to be transparent. I also want to have a door (on the other side of the room) move so that it will open. Each part on the door that ends with a “1” should move -5.25 studs on the x-axis in a matter of 3 seconds. The parts should move globally. Each part on the door that ends with a “2” should move +5.25 studs on the x-axis in a matter of 3 seconds. The parts should also move globally.
BTN2 - A wall jump platform, a textured block, and a outline shape should go up 12.25 studs on the y-axis. It should also take 2.5 secs and move globally (true).
BTN3 - The same objects in the BTN2 paragraph should move up the same amount on the y-axis (+12.25), take the same amount of time (2.5 secs), and should move globally (true).
BTN4 - A textured block, a block, and a union shaped as on octagon should all move down the some amount on the y-axis (-10.75), should take 4 secs, and should move globally (true).
BTN7 - A textured block, a block, and a union should appear. Note that only the texture from the textured block should show up, not its parent (block).
FUNCTIONS WITHOUT BUTTONS:
wait(0.1) - Every water block should be turned to lava.
wait(6.9) - A door should shut after 7 seconds of the map starting, or 6.9 seconds after the last function. This way, any slackers wouldn’t be able to complete the map.
Oh yeah, and does HenryDO9’s FE2 script only run mapscript?