Quantcast

Idea for fe2 map test

what if there was an objectvalue (like _Appear1) that we can put in parts to make them appear or hide in low detail mode?

for example, if @Ethan76167 wanted to get rid of some unnecessary parts for ldm players, he would put an objectvalue called _FadeLDM in the parts
or if he wanted to add some parts because he removed visible parts for ldm players, he would add _AppearLDM

i dont know if that made sense but i feel like its a good idea

1 Like

That already exists but with a Folder called _Detail.

6 Likes

There’s also a script Kris showed but idk which post it’s on.