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Lava isnt moving

you’re using EventScript instead of EventString for the script.

oh ok,i,ll try to fix it

local mapScript = require(game.ServerScriptService.MapScript)
local btnPress = game.ServerStorage.Bindables.BtnPress

local btnFuncs = {}

btnPress.Event:connect(function(plr, btnNo)
if btnFuncs[btnNo] then
btnFuncs[btnNo](btnNo, plr)
end
end)

–[[btnFuncs[1] = function()
mapScript.setWaterState(script.Parent._Water1, “water”)
end]]

–Don’t modify anything above unless you plan to use button functions.

wait(5)
mapScript.moveWater(script.Parent.Intro._Water1, Vector3.new(0, 363.494, 10), 10, true)

Fixed even though i’m late

already solved 2 months ago i scripted it badly

Ah ok, just trying to clear you off with something.

Remove that space here

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