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Map Eventstring broken but nothing wrong?

Idk everything is ok with my eventstring and it just does not work
Anybody can Help?

Please send the event script

local Lib = workspace.Multiplayer.GetMapVals:Invoke() --Has: Map, Script, Button, btnFuncs
Lib.Button:connect(function(p, bNo) if Lib.btnFuncs[bNo] then Lib.btnFuncs[bNo](bNo, p) end end)

Lib.btnFuncs[7] = function()
Lib.Script.moveWater(Lib.Map.Intro._Water3, Vector3.new(0, 2, 0), 2, true)
wait(3)
Lib.Script.moveWater(Lib.Map.Intro._Water3, Vector3.new(0, 58, 0), 3, true)
end

wait(8)
Lib.Script.moveWater(Lib.Map.Intro._Water2, Vector3.new(0, 37, 0), 3, true)
wait(10)
Lib.Script.moveWater(Lib.Map.Intro._Water4, Vector3.new(0, 37, 0), 4, true)
wait(35)
Lib.Script.moveWater(Lib.Map.Intro._Water8, Vector3.new(0, 58, 0), 5, true)
wait(5)
Lib.Script.moveWater(Lib.Map.Intro._Water5, Vector3.new(0, 72, 0), 5, true)
wait(8)
Lib.Script.moveWater(Lib.Map.Intro._Water6, Vector3.new(0, 48, 0), 6, true)
wait(10)
Lib.Script.moveWater(Lib.Map.Intro._Water7, Vector3.new(0, 136, 0), 7, true)

1 Like

Check if the map has intro

I found out why it wasn’t working, Intro was in Geometry and it doesn’t work when it is there I guess

3 Likes