How to not make a map blocky tho?? Also how do ppl make their parts realistic such as wood? It is just a simple red block for me,how do I make it look like wood? Are fe2’ers ok with many wraps and side jumps? Is it ok to use animating lavas from the ‘models’? I never built ANYTHING in ANY platform so I am really unfamiliar with theis type of stuff.(I also never scripted anything). I know how to scale,move,union,group,ungroup,change transparency and stuff but I don’t know things like how to do a map that is not blocky
and ummm how to make it look like wood?
Is that done by right click?
no you can do it by properties
do I need some sort of texture id stuff or can I just choose from there?
you can choose from the properties
there is a Material property
double click it will show a drop-down menu of what material to choose
oooooooo lookz good now I know how to add wedges and how to make parts look realistic ty
not at this being alive
well not really uhhh
are your maps less blocky now
technically yes, because they dont exist anymore
its ok if its you first map, my first map was very blocky too
technically all maps are blocky
unless you only use meshes