How to not make a map blocky tho?? Also how do ppl make their parts realistic such as wood? It is just a simple red block for me,how do I make it look like wood? Are fe2’ers ok with many wraps and side jumps? Is it ok to use animating lavas from the ‘models’? I never built ANYTHING in ANY platform so I am really unfamiliar with theis type of stuff.(I also never scripted anything). I know how to scale,move,union,group,ungroup,change transparency and stuff but I don’t know things like how to do a map that is not blocky
and ummm how to make it look like wood?
Is that done by right click?
no you can do it by properties
do I need some sort of texture id stuff or can I just choose from there?
you can choose from the properties
there is a Material property
double click it will show a drop-down menu of what material to choose
oooooooo lookz good now I know how to add wedges and how to make parts look realistic ty