I didn’t have a lot of time or inspiration to continue making it but am currently trying to get back into it. I need some ideas, criticisms, whatever you think can help. This is the current state of the map:
My original idea was to find a way to have the player loop back upwards to behind the door, which at the start would creep open with a yellow/gold glow suggesting something valuable is behind it. Sort of like you’re just there to get some loot and got trapped, and now you need to find a way out.
The outside area with the snakehead is missing tons of detail. Nothing even exists around/behind the player there. Was kinda thinking to just make it a dark forest with a dirt trail leading to it?
The area down below is dark, though kind of just resorted to black cobblestone walls… lazy, ik.
Not sure what much to say about the puzzle room with the randomized buttons. Given the nature of the paths needing to be tied to each potential button location, might not be that much room to change anything there.
There’s more, but… see below.
The newest update to FE2CM, which took updates from the base game, broke how the moving walls (and possibly other things) worked. They will trigger the new anti-cheat system. Mostly the longer/faster ones, and given a lot of the map’s structure is around the concept, I’ll just have to cancel it. Sorry folks.