ID: 2701230502 (no i’m not gonna bring back the old version it is deleted anyways)
BGM: Big Giant Circles - Vindicate Me (may not the official music choice, be aware of that)
A service near a harbor that is going into deluge with strange chemicals pouring out due to an explosion in a lab nearby. You have to escape it before the liquids flow upwards and engulfs the once known facility.
A simply dark facility with some ascend rooms (shouldn’t be hard to traverse but if it is then I’ll be looking into that. Also revamp of a January - February 2019 map.
Here’s the original (jesus it looks worse when i am looking through pictures again): Clogged Problems
(here we go)
The spawn. Leads to the 1st area. Shouldn’t be too much of a struggle to pass.
(also the image above isn’t really a part of gameplay but like outside scenery).
The second room (featuring most of the original’s aspects but gameplay got a small change)
A vent which leads to the 7th button (now that’s a lot of buttons man).
Not the best room imo but idk how to improve it
A door in the 2nd room which you should go inside.
A small corridor filled with boxes, don’t ask why is this logic used in here. I don’t know.
That dumb little ascent room. Really needs details tbh but idk which ones. Also the lava is light because in ShadowMap it is a lot more vibrant.
Some small storage that has a truss. Probably something to get up, not so sure why is it there.
Small corridor. Had to look at Miscellaneous Undertaking for inspirations since I was braindead when making this. Needs more details.
A small containment with controllers and 2 screens. Beware the cramped walljumps tho. Also may need details.
C a v e
A small harbour with parkour that shouldn’t be too hard. Tried to follow noomlek’s parkour style since he knows how to add gameplay.
A view of the outside. Features 3 different lightings (Legacy, Compatibility and ShadowMap)
Legacy (feels a bit like a sunset not gonna lie):
Compatibility (kinda darker than legacy):
ShadowMap (yes i will fix the light in the orange pipe aaa):
This revamp started in December 2019, around Christmas Eve. It featured my style from HQ Annihilation at the first few rooms (right up to the first ascend room.)
Honey_wasps (EHNSZ0) used to work on it with me but at the end I had to kick him, but I am not gonna go into details why that happened.
It actually was supposed to be quite hard (a Crazy, in fact) but I thought that it would be better if it were much easier than that.
The colour scheme at the 2nd room had a different color scheme (which imo sucks bad).
Irla_stas, the creator of Dusk Snow and more