What's the script for a core explosion in EM?

Hey there! I’ve been wondering what the script is for Electrical Malfunction’s core explosion, I couldn’t find it because i suck at scripting and i’m very lazy to even look up a tutorial.

  • You may suggest me some tutorials if you want to, it’s perfectly fine to.


I’m pretty sure Kroha had made a model on this before

I would give a solution, but I suggest figuring it out yourself.

You shouldn’t require someone else’s hard work or free models to make it for yourself.

Just look into tweening to find out how to make the entire explosion go off.

I wish you the best of luck with this.

so basically u find a high explosive device, then ignite said explosive device in a core then BAM, core explosion

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I have an idea. Take a phone. Stab it with a knife at it’s back. BAM!(wait is that a fire)

OK, my alt since @Kriscross102RBLX needs 2SV and i dont have my mobile. anyways, a simple tween should work. Create a sphere shaped part and tween its Size property to make it enlarge, heres an example;

local TweenService = game:GetService("TweenService")
local Core = Lib.Map.Core -- change this if u want to make the core in a different spot
local Information = TweenInfo.new(
    1, -- How long it will take to tween (explode)
    Enum.EasingStyle.Quad, -- The style of the tween, u can read more below

local Goals = { -- a table of the goals we want to tween, in this case. the size of the sphere
    Size = Vector3.new(100, 100, 100) -- the size property uses a 'Vector3' value

local Tween = TweenService:Create(Core, Information, Goals)


heres some lonks:


Thanks lol. BOOKMARKED

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Is this for fe2 or game?

Not the same I used for Emv2 but that should work to.

Well, It didn’t work somehow? maybe you could fix it please?

Welcome to the forums!